Shield pressure translate to safely attacking an shield to cause pressure to a player by forcing them to react quickly since if they hold shield too long they'il either get poked throught or worse, shield broken. some attacks will still be unsafe due to being too laggy or simply too punishable (large hitbox lack of range etc) talking about spacing.Īs mentioned spacing is landing an attack at safe or max range which is usually useful in neutral (But in many situations in general) you can force someone to react by pressuring their shield with safe aerials which mean they must chooes a option quickly before getting shield broken. spacing is landing an attack at max range so that it's as safe as possible. this isn,t the case for every aerials but mario in this case is a good example. basically instead of buffering an aerial you delay it a bit to land it as low as possible which sometimes is the only way to start certain follow ups or kill confirmsĪs mentioned earlier delaying aerials can be useful depending on the situation, example landing mario back air as low as possible will allow you (if done successfully) to jump almost imediatly after. Landed or Delayed Aerials are the name given to aerials that you wait a bit before using. while if you cancel the dash by initiating a dash then release the button and inputing something (An attack a shield jump another dash or crouching which ill get to later) it will come out faster. example, dash until you run and input a tilt attack, it will take a long time before the attack come out.
SUPER SMASH FLASH 2 BETA PICHU FULL
using this to its full extent will open up options that can be accessed faster since dash canceling will save you a few frames of lag. dash cancel open many option and is way more important than what people think. However You can Dash Cancel Into tilts, Sometimes smash attacks, or even use the dash cancel to input a jump and use a aerial/land with a aerial. Dash Canceled Attacks is Canceling a dash into an attack as said before. dash dancing is repeatly canceling dash into another dash in the opposite direction (just quickly tap your left and right button, or atleast what you mapped to left and right) work only if auto dash is on as far as i know atleast. if you input shield it become ''shield dashing'' (atleast if you dash around and cancel it into shield repeatly) this is a decent option to aproach since if you dash and input shield sometimes you can make your opponents choose a option early but since they hit your shield you can punish it (Or dodge and reset neutral if needed). and it deal some gud damage.ĭash canceling is simply canceling your dash into well anything to do so, dash then input shield or an attack. foward air buffered down air up tilt regrab down throw is a combo that isn't possible without buffering down air. Buffered Aerials combo are frequent and combined with fast falling as soon as possible it can sometimes lead to very damaging combos. buffering is important, but that doesn't mean you have to ALWAY buffer an aerial, in some situation jump and delaying VERY slightly a attack is better. some characters can do two aerials in one short hop if you buffer the said aerials before. example, Jump and imediatly input neutral air (Nair for short) if done correctly the neutral air should come as soon as the jump animation is about to end. to double jump tap twice the jump button.īuffering a move is inputing a move before a animation is finished so that the move come out as soon as possible. to full hop hold the jump button for a bit. To short hop, lightly tap the jump button accordingly to your setup. but we'Il list some of them here because you guys might have some problems. Some of the simpler mechanics can be learned by simply playing, such as walking dashing jumping etc. Weither it's competitive or speedrunning (Or both!) both require lot's of pratice and understanding of the game mechanics so let's introduce you guys to the basic. So we'Il split this guide into sections for easier understand and simply more ease up reading.
SUPER SMASH FLASH 2 BETA PICHU PRO
Weither you simply want to become a competitive pro and beat anyone online or in online tournaments (yes there ssf2 tournaments, i was surprised as well don't worry) or you want to become a pro and speedrun the game ''minigames'' this guide is for you!